B3D 'Wonderland new' oddity
Diego Gomez Deck
DiegoGomezDeck at ConsultAr.com
Sat Feb 14 08:12:41 UTC 2004
Tim,
The last statement in Wonderland class>>new (^ super new initialize)
calls 2 times to #initialize (one in the super new).
Cheers,
Diego
El sáb, 14-02-2004 a las 02:46, Timothy Rowledge escribió:
> Now that I have display performance sorted out on my machine I tried
> the Balloon3D package from SM. To my amazement, it works! If I use
> world>open>Wonderland 3D I get the basic camera morph and the
> workspace. If I select the ground and use the menu to make it turn
> around - it moves! Smoothly! Rapidly! Yippee!
>
> However, it seems you get TWO sets of morphs. Both workspaces will
> affect bothe cameras. Delete a camera and unsurprisingly I get roughly
> twice the rate of display. Delete a workspace and the other one no
> longer operates either camera...
>
> Some mistake here, surely?
>
> tim
--
Diego Gomez Deck
http://www.small-land.org
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