B3D 'Wonderland new' oddity

Diego Gomez Deck DiegoGomezDeck at ConsultAr.com
Sat Feb 14 08:12:41 UTC 2004


Tim,

The last statement in Wonderland class>>new (^ super new initialize)
calls 2 times to #initialize (one in the super new).

Cheers,

Diego

El sáb, 14-02-2004 a las 02:46, Timothy Rowledge escribió:
> Now that I have display performance sorted out on my machine I tried 
> the Balloon3D package from SM. To my amazement, it works! If I use 
> world>open>Wonderland 3D I get the basic camera morph and the 
> workspace. If I select the ground and use the menu to make it turn 
> around - it moves! Smoothly! Rapidly! Yippee!
> 
> However, it seems you get TWO sets of morphs. Both workspaces will 
> affect bothe cameras. Delete a camera and unsurprisingly I get roughly 
> twice the rate of display. Delete a workspace and the other one no 
> longer operates either camera...
> 
> Some mistake here, surely?
> 
> tim
-- 
Diego Gomez Deck
http://www.small-land.org




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