hardware accelerated Balloon3D (wonderland) under Windows
Nicholas Bennett
nicholasjbennett at hotmail.com
Tue Mar 23 07:05:56 UTC 2004
Ferdinand,
I recall a similar trouble with 3.5. I did not try to look too far into the
code, I found that if I turned on acceleration, 'backed out' of the project,
and then re-entered it it would be accelerated. Not a neat solution, but it
had the merit of letting you play with the accelerated wonderland quickly.
regards,
nicholas
>From: <strixner at email.de>
>Reply-To: The general-purpose Squeak developers
>list<squeak-dev at lists.squeakfoundation.org>
>To:
>"Thegeneral-purposeSqueakdeveloperslist"<squeak-dev at lists.squeakfoundation.org>
>Subject: hardware accelerated Balloon3D (wonderland) under Windows
>Date: Mon, 22 Mar 2004 19:11:59 +0100
>
>Hi!
>
>I'm a Squeak newbie and tried to get hardware acceleration to wotk with
>Squeak 3.6 and Wonderworld. The steps I tried:
>
>* call the accelerationEnabled: true - method of my WonderlandCameraMorph
>instance
>(after a few tries, myCameraWindow accelerationEnabled returns true, but
>the framerate doesn't go up)
>* build a new vm with the vmmaker and include B3DAccelerationPlugin as
>internal plugin (no clue if that is the case in the default vm - don't know
>how to check that either)
>
>I'm working with Windows XP atm.
>
>What am I doing wrong?
>
>Thanks,
>
>Ferdinand
>
>P.S.: I'm not shure if I understood that right: B3DAccelerationPlugin
>initialiseModule calls a method b3dxInitialize that doesn't seem to exist
>in Smalltalk. But there is a equivalent in the C- sourcecode. Is that the
>case because this method is translated and linked C to the other
>C-functions or have I still overlooked the b3dxInitialize-Smalltalk
>variant? I haven't found the point, where the system decides if it should
>use hardware or software-rendering by default, so I thought it could be
>there...
>
>
_________________________________________________________________
Get rid of annoying pop-up ads with the new MSN Toolbar FREE!
http://clk.atdmt.com/AVE/go/onm00200414ave/direct/01/
More information about the Squeak-dev
mailing list
|