enhancements to wonderland and B3D sensible?
Bill Schwab
BSchwab at anest.ufl.edu
Sat Mar 27 15:01:29 UTC 2004
Andreas,
==========================
> I *really* do not understand why you are surprised
> that people would think about Croquet's being packaged
> in a way that would allow us to use pieces of it in Squeak.
That sums it up nicely I think ;-) What you're talking about is Croquet's
current packaging rather than Croquet as a system. IOW, when you talk about
"extracting the 3D engine" you mean extracting the source code from
CroquetX.Y.image, is that correct?
==========================
Now we're working in the same address space :)
==========================
In this case all I can say is that we've done this already
==========================
This is where I started thinking of forks - had you not done this, you would basically be a fork.
==========================
(the last time we
did it was when we upgraded Croquet to be 3.6-based) and there is no reason
that you couldn't load a source bundle into another Squeak (version
differences and lots of other little problems non-withstanding).
==========================
That's fair. I have some Wonderland code that really should be rewritten, and was/am hoping to benefit from what you've done in Croquet. That's all.
Regards,
Bill
Wilhelm K. Schwab, Ph.D.
University of Florida
Department of Anesthesiology
PO Box 100254
Gainesville, FL 32610-0254
Email: bills at anest4.anest.ufl.edu
Tel: (352) 846-1285
FAX: (352) 392-7029
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