On maintaining a consistent update stream

Ned Konz ned at squeakland.org
Fri May 14 11:27:19 UTC 2004


Recently I had the opportunity to speak in person with Michael Rueger, 
Scott Wallace, Yoshiki Ohshima, and Diego Gomez Deck about a number of 
things.

One of the items that we discussed was the nature of the update stream.

There have been several updates in the update stream that were change 
sets that loaded (or tried to load) packages from SqueakMap.

This has several negative consequences:

* It is possible to have a reliable connection to an update server but 
not be able to load an update (if either SqueakMap or the server that 
holds the package is down).

* There is the risk that an external package may be replaced by another, 
thereby introducing the possibility of there being differences between 
to images that purport to be the same version. Though we've done this 
from time to time in the update stream to fix bugs, (I recall that) the 
replacements have been made quickly after the original was posted, and 
only when the original update itself was not able to be fixed with 
another update.

* It is impossible to collect a single updates directory on a disk and 
then apply the updates from that directory without a network connection 
(we have "Utilities applyUpdatesFromDisk" which does this easily, and 
which has been useful to those of us who actually create updates for the 
update stream).

It also has a positive aspect:

* It is easier to take non-code items like fonts, etc. in SAR files.

By definition, the update stream is for packages that live in the image. 
There are a few such packages that also are available on SqueakMap 
(MCInstaller, PackageInfo, SM2, and SARInstaller are the ones that come 
to mind). All of these packages are just code, and so the packaging 
advantages of (say) a SAR aren't important.

For my updates to SARInstaller I have published the same code to the 
update stream as Smalltalk code. We published the Bitstream Vera fonts 
to the update stream as Smalltalk code, even though it was a fair amount 
of work to do so (loading a SAR would have been much easier).

However, there have been other updates that have gone to SqueakMap to 
load packages.

We felt after discussion that it would be a good idea to establish a 
clear policy for the update stream to avoid the above problems.

Michael's summary of our discussion is:

"General assumption should be that updates can be filed in from disc 
only, without connection to any server.
Images produced by updating should always be exactly the same, not 
depending on some external changes over time as is the case with 
external packages."

My additional suggestions (not necessarily shared by the above named 
people):

* We *should* require that all components of an update stream be loaded 
from the same server. Having to go to more than more server is a really 
bad idea.

* We *could* require that all the updates be Smalltalk code, as they 
have been. In the past this has required hacks like MIME-encoded, 
Gzipped files to load fonts. This does, however, allow easier analysis 
of code (like Andreas' recent analysis of authorship of methods in the 
update stream), as well as searching for code (since the files are all 
text).

* To avoid such hacks, we *could* extend the in-image update loader to 
use the SqueakMap installers for various formats (SAR, .cs, .mcz, 
etc...) and thus avoid the need for a change set that then loads another 
file

If we want to unify SqueakMap with the update stream, the following 
suggestion from Diego Gomez Deck (who is sitting next to me right now) 
could be useful:

* We could take items that were downloaded from an update server as part 
of the update process but are also available on SqueakMap and save them 
in the local SqueakMap cache to avoid duplicate downloading.

What do you think?

Guides?

Thanks,
Ned Konz





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