Pointers for on-line multi-user stuff.
Blake
blake at kingdomrpg.com
Mon Nov 15 08:41:54 UTC 2004
On Sun, 14 Nov 2004 15:10:05 +0100, Bert Freudenberg <bert at impara.de>
wrote:
> Am 14.11.2004 um 13:20 schrieb Blake:
>
>> OK, I want to use Squeak on my website and I have some questions:
>>
>> 1. Can I serve a squeaklet from Apache like I would a Java applet? Or
>> do I have to use KomHttpServer? I would like to be able to integrate
>> the applets I write into my regular web-pages but I don't want to
>> switch from Apache
>
> Apache is fine. Squeaklets are all client-side. For example,
> Squeakland.org runs Apache.
OK. The stuff on squeakland takes the whole page, though, at least
everything I've seen. It's possible to embed the Squeak plug-in onto, say,
an existing web page?
>> 2. Are there examples of multi-user squeaklet apps? I'm looking at
>> building: A MUD-ish thing, a site-specific IM, maybe a poker game. Any
>> tips on where to start?
>
> I'm not aware of any freely available example (*). But it's basically
> the same like you would do with Java applets. The server can embed a few
> parameters in the HTML tag which Squeak can read. Then the squeaklet
> would open a connection to the game server and you're ready to go.
OK, so how about a pointer to classes? I see something called "Ma client
server". Which is apparently a requirement for Magma, although Magma
requires an older version of Ma...<sigh>
> (*) We used Squeak to build a multiplayer action game running in the
> browser. But since we sold that to a local cable company, it's not
> public (you would have to relocate here and subscribe to their service).
Where do you live? Germany? I like Germany.
But--Well, I guess the real question is, is there a difference between
building a squeaklet and building a regular Squeak app? I mean, if my task
is about user-interaction and client-server, then maybe the only thing I
have to worry about is connecting to the server?
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