integration of desktop and external applications in 3D Environment

SmallSqueak smallsqueak at rogers.com
Thu Nov 18 23:02:53 UTC 2004


Jim Gettys wrote:

> > When you say "frame buffer" do you mean more generalized GPU memory
> > access than just the pixels that are directly displayed on the screen? 
> > For example, will it be possible to directly map an X window to a chunk
> > of memory corresponding to an OpenGL texture?  That would be cool.
> 
> Exactly.  That's where we are going, as fast as we can.  
> We try to be cool ;-).

    Is it North or South Pole :-)

> 
> It is non-trivial; we really need superbuffers, which aren't fully
> implemented in GL implementations, and sharing of X pixmaps as such
> superbuffers, along with shared memory management.
> 
> Getting X up on top of OpenGL is underway; an Xgl server is at least
> limping at this date.
> 
> I'm hopeful that sometime in 2005 we'll have all this going for real,
> to the point that live video conventional X applications can used
> as textures in Croquet or other 3D environments, and textured onto
> anything you like, all without leaving the frame buffer :-).
> 
> Come help ;-).
> 

    Do you need sledge dogs or rocket sled ?;-)

    Cheers,

    PhiHo.




More information about the Squeak-dev mailing list