integration of desktop and external applications in 3D
Environment
SmallSqueak
smallsqueak at rogers.com
Thu Nov 18 23:02:53 UTC 2004
Jim Gettys wrote:
> > When you say "frame buffer" do you mean more generalized GPU memory
> > access than just the pixels that are directly displayed on the screen?
> > For example, will it be possible to directly map an X window to a chunk
> > of memory corresponding to an OpenGL texture? That would be cool.
>
> Exactly. That's where we are going, as fast as we can.
> We try to be cool ;-).
Is it North or South Pole :-)
>
> It is non-trivial; we really need superbuffers, which aren't fully
> implemented in GL implementations, and sharing of X pixmaps as such
> superbuffers, along with shared memory management.
>
> Getting X up on top of OpenGL is underway; an Xgl server is at least
> limping at this date.
>
> I'm hopeful that sometime in 2005 we'll have all this going for real,
> to the point that live video conventional X applications can used
> as textures in Croquet or other 3D environments, and textured onto
> anything you like, all without leaving the frame buffer :-).
>
> Come help ;-).
>
Do you need sledge dogs or rocket sled ?;-)
Cheers,
PhiHo.
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