integration of desktop and external applications in 3D
Environment
Jim Gettys
Jim.Gettys at hp.com
Thu Nov 18 21:48:00 UTC 2004
On Thu, 2004-11-18 at 22:27 +0100, Bert Freudenberg wrote:
> Am 18.11.2004 um 20:06 schrieb Jim Gettys:
>
> > It is non-trivial; we really need superbuffers, which aren't fully
> > implemented in GL implementations, and sharing of X pixmaps as such
> > superbuffers, along with shared memory management.
>
> While superbuffers are the most general solution, wouldn't something
> like Apple's client storage extension be easier to implement and
> sufficient for a start? They have a few other extensions allowing for
> tight OpenGL / desktop integration.
Yeah, we're doing this sort of stuff to get Xgl running right now, as
I understand it. The big issue beyond that is sharing memory allocation
between direct rendering applications and the window system, which
requires a lot of driver work.
- Jim
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