Point me to the docs for threads

Ryan Zerby tahognome at gmail.com
Sat Nov 27 23:33:00 UTC 2004


For my game, I'd like the AI to run in the background for X number of
seconds. I don't want it to lock up the UI while it's thinking.  In 
other languages, I've done this by firing off the AI
as a thread, then creating another clock that sent a "stop" message to
the AI after X seconds.

I see implementing the clock as a Delay class.. but need a bit help
figuring out the details of forking off the original AI process.

Can someone point me to docs or examples?



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