[BUG]Walkback when sending bug report (Celeste?)

Yar Hwee Boon hboon at motionobj.com
Sat Oct 2 16:14:16 UTC 2004


Hi all,

I getting a walkback when sending a bug report via Celeste (I think. The  
window says "Mister Postman"). Not sure if this is a bug or if I'm making  
a newbie mistake...


MessageNotUnderstood: UndefinedObject>>hasCategory:
2 October 2004 11:57:12 pm

VM: Win32 - a SmalltalkImage
Image: Squeak3.7 [latest update: #5989]

SecurityManager state:
Restricted: false
FileAccess: true
SocketAccess: true
Working Dir H:\progs\squeak
Trusted Dir H:\progs\squeak\admin
Untrusted Dir C:\My Squeak\admin

UndefinedObject(Object)>>doesNotUnderstand: #hasCategory:
	Receiver: nil
	Arguments and temporary variables:
		aMessage: 	hasCategory: '.tosend.'
	Receiver's instance variables:
nil
ScaffoldingCeleste(Celeste)>>requiredCategory:
	Receiver: a ScaffoldingCeleste
	Arguments and temporary variables:
		catName: 	'.tosend.'
	Receiver's instance variables:
		dependents: 	#(a SystemWindow(3430) a PluggableButtonMorph(2694) a  
PluggableButt...etc...
		mailDB: 	nil
		currentMessages: 	nil
		currentMsgID: 	nil
		lastCategory: 	''
		account: 	nil
		messageTextView: 	a PluggableTextMorph(1259)
		categoryFilter: 	Category new
		participantFilter: 	nil
		subjectFilter: 	nil
		codeFilter: 	nil

ScaffoldingCeleste(Celeste)>>queueMessageWithText:
	Receiver: a ScaffoldingCeleste
	Arguments and temporary variables:
		aStringOrText: 	'Subject: [BUG]Walkback when using "fileIn entire file"
To: sque...etc...
		messageText: 	'X-Mailer: Celeste 2.0..5989
Date: Sat, 2 Oct 2004 23:57:06 +0800 ...etc...
		id: 	nil
		msg: 	Text: Hi all, I'm getting a walkback when I try to choose the "...
		err: 	nil
		rcvr: 	nil
	Receiver's instance variables:
		dependents: 	#(a SystemWindow(3430) a PluggableButtonMorph(2694) a  
PluggableButt...etc...
		mailDB: 	nil
		currentMessages: 	nil
		currentMsgID: 	nil
		lastCategory: 	''
		account: 	nil
		messageTextView: 	a PluggableTextMorph(1259)
		categoryFilter: 	Category new
		participantFilter: 	nil
		subjectFilter: 	nil
		codeFilter: 	nil

CelesteComposition>>submit
	Receiver: a CelesteComposition
	Arguments and temporary variables:
		message: 	Text: Hi all, I'm getting a walkback when I try to choose the  
"...
		msgID: 	nil
	Receiver's instance variables:
		dependents: 	#(a SystemWindow(133) a PluggableTextMorph(1764) a  
PluggableButtonM...etc...
		celeste: 	a ScaffoldingCeleste
		messageText: 	a Text for 'From: hboon at motionobj.com
To: squeak-dev at lists.squeakf...etc...
		textEditor: 	a PluggableTextMorph(1764)
		morphicWindow: 	a SystemWindow(133)
		mvcWindow: 	nil


--- The full stack ---
UndefinedObject(Object)>>doesNotUnderstand: #hasCategory:
ScaffoldingCeleste(Celeste)>>requiredCategory:
ScaffoldingCeleste(Celeste)>>queueMessageWithText:
CelesteComposition>>submit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PluggableButtonMorph>>performAction
[] in PluggableButtonMorph>>mouseUp: {[:m | (m containsPoint: evt  
cursorPoint)   ifTrue: [m performAction]]}
Array(SequenceableCollection)>>do:
PluggableButtonMorph>>mouseUp:
PluggableButtonMorph(Morph)>>handleMouseUp:
MouseButtonEvent>>sentTo:
PluggableButtonMorph(Morph)>>handleEvent:
PluggableButtonMorph(Morph)>>handleFocusEvent:
[] in HandMorph>>sendFocusEvent:to:clear: {[ActiveHand := self.   
ActiveEvent := anEvent.  result := focusHolder     han...]}
[] in PasteUpMorph>>becomeActiveDuring: {[aBlock value]}
BlockContext>>on:do:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendMouseEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor: {[:h |  ActiveHand := h.  h  
processEvents.  capturingGesture := capturingGest...]}
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess {[[World doOneCycle.  Processor  
yield.  false] whileFalse.  nil]}
[] in BlockContext>>newProcess {[self value.  Processor terminateActive]}


-- 
Regards
HweeBoon
MotionObj



More information about the Squeak-dev mailing list