The quest for an Usability Team
Giovanni Corriga
gcorriga at unica.it
Sat Feb 26 16:22:23 UTC 2005
Il giorno mer, 23-02-2005 alle 23:36 +0100, Dominique Dutoit ha scritto:
> On the other end, the risk of such team is to walk on the feet of the
> UI team and yet, there are some interesting things to explore and some
> opportunities to move beyond the windows paradigm. First things that
> come in mind are agents, bricks (no other way to explain the cool stuff
> found on ZOOSqueakDT [1]) and proximal user interfaces [3] (found today
> in Scala, Blender, Lightwave ... and in some extends Squeak).
A usability team should work in close contact and coordination with the
UI, Tools and other teams. Also, it should provide suggestions, not
impositions. Also, I don't think usability and innovation aren't at
opposite ends: you may create an interface which is both revolutionary
and usable.
> So in a sense the job of the Usability Team is not only to clean the
> Squeak UI or provide a Human Interface Guide but also to inspire.
I agree.
Giovanni
More information about the Squeak-dev
mailing list
|