The quest for an Usability Team

Giovanni Corriga gcorriga at unica.it
Sat Feb 26 16:22:23 UTC 2005


Il giorno mer, 23-02-2005 alle 23:36 +0100, Dominique Dutoit ha scritto:

> On the other end, the risk of such team is to walk on the feet of the 
> UI team and yet, there are some interesting things to explore and some 
> opportunities to move beyond the windows paradigm. First things that 
> come in mind are agents, bricks (no other way to explain the cool stuff 
> found on ZOOSqueakDT [1]) and proximal user interfaces [3] (found today 
> in Scala, Blender, Lightwave ... and in some extends Squeak).

A usability team should work in close contact and coordination with the
UI, Tools and other teams. Also, it should provide suggestions, not
impositions. Also, I don't think usability and innovation aren't at
opposite ends: you may create an interface which is both revolutionary
and usable.

> So in a sense the job of the Usability Team is not only to clean the 
> Squeak UI or provide a Human Interface Guide but also to inspire.

I agree.

	Giovanni




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