Simple multiplayer game programming advice wanted

karl karl.ramberg at chello.se
Wed Jul 6 07:44:44 UTC 2005


I don't know how relevant it is but there is a project called NetMorph
http://swikis.ddo.jp/NetMorph

Karl


Howard Stearns wrote:

> I love it! Specifically, I like:
>
> * Learning by playing games.
> * Learning by building applications.
> ==> Learning concept X by using X to build a game the depends on X,  
> which in turns works with the player's knowledge of X.
>
> I don't want to dissuade you from letting X = "TCP client/server  
> concepts". However, I'd like to expose you to the idea that TCP  
> client/server may not be the best available abstraction for building  
> multiplayer network games. It might be similar to X = transistors, or 
> x  = assembly-language.  Useful to specialists operating at some 
> level,  and maybe even for grades 5-9. But maybe not.
>
> Croquet is built (in Squeak) on the ideas that:
> * A new model of program execution (called TeaTime) may be far more  
> useful for collaborative distributed system (e.g., multiplayer 
> network  games) than TCP API's + conventional OOP.
> * Direct manipulation of objects in the environment (e.g., in 3D), as  
> they are being used, may be far more useful for collaborative  
> distributed systems than IDE/source + runtime.
> ==> We would like students to be able to create their own, say, 
> physics  simulation within a collaborative multiplayer classroom, 
> rather than  simply individually running some simulation created by 
> the teacher (or  worse, by a professional programmer).
>
> We are certainly not there yet. But I invite you to check out what we  
> have so far, and join in.
>
> http://croquetproject.org
>
> Howard Stearns
> Croquet Lead Developer, DoIT Academic Technology, University of  
> Wisconsin-Madison
>
>
> On Jul 5, 2005, at 1:15 AM, Dave Briccetti wrote:
>
>> I teach a summer class for grades 5-9 called "Multiplayer Network 
>> Game  Programming."
>>
>> The idea is to teach simple TCP client/server concepts and 
>> ultimately  end up with a very simple client/server game such as 
>> tanks that they  can drive around and shoot at each other. I've 
>> taught this for several  years in Java, and this year I'd like to try 
>> doing something in  Squeak. I'd like to learn how to create something 
>> like this:
>>
>> Client windows show the player's avatar (a simple graphic) and that 
>> of  the other players.
>> An icon suddenly appears on all the client windows. The first player  
>> to move his avatar (via the joystick morph, perhaps) over to the 
>> icon  gets the icon. The icon represents a question that the player 
>> has to  answer ("What is a router?," for example). The question 
>> appears and  the player types or selects an answer. If the player 
>> gets the right  answer he earns points. If not, he drops the icon and 
>> somebody else  can get it. Scores for all players should show all the 
>> time (perhaps  under the avatar). When one player reaches some number 
>> of points, the  game stops.
>>
>> Does this seem like a reasonable project to do in Squeak? Is there  
>> something to do remote procedure calls or otherwise communicate  
>> between the clients and the server?
>>
>> Some notes from my classes:
>> http://davebsoft.com/cfk/index.html
>> http://dbschools.com/dbschools/servlet/main/action/SelectInfo? 
>> selann566=A
>>
>> Thanks for any ideas.
>>
>> Dave Briccetti
>> Lafayette, California (SF Bay Area)
>>
>>
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>>
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>>
>> http://dbschools.com/dbschools/servlet/main/action/SelectInfo? 
>> selann566=A
>>
>>
>>
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