Squeak's "general acceptance"

Gary Fisher gafisher at sprynet.com
Wed Jul 6 09:20:07 UTC 2005


>
> I don't think anyone was talking about sullying
> the pure release with practical tools.
>

Ah, now THERE we see our distinct perspectives.

Another analogy might be fitting a hydroplane with a trolling motor . . .

<g>

Gary


----- Original Message ----- 
From: "Blake" <blake at kingdomrpg.com>
To: "The general-purpose Squeak developers list"
<squeak-dev at lists.squeakfoundation.org>
Sent: Wednesday, July 06, 2005 12:12 AM
Subject: Re: Squeak's "general acceptance"


On Tue, 05 Jul 2005 19:49:58 -0700, Gary Fisher <gafisher at sprynet.com>
wrote:

> Why saddle a leading-edge development project like Squeak with the
> mundane trappings of "just about any" other tool?  That seems like
> adding a luggage rack and air conditioning to a Formula One car or
> putting a wet bar and a
> stewardess on the Space Shuttle just to make them seem more familiar.

That's one perspective. Another perspective is that it's like adding doors
or tires.

Just because something is prosaic doesn't mean it has no value.

> Certainly if anyone really wants to add functions to Squeak they can do
> so, and if those functions prove useful they could become part of the
> Squeak
> base, but why tack on a bunch of bric-a-brac just because it's already
> been done elsewhere?

I don't think anyone was talking about sullying the pure release with
practical tools. Just pointing out that for an environment that used to
pride itself on being easy to use, there are plenty of areas where it's
really not very easy to use.

I'm not sure on what basis you can call Squeak a "leading-edge development
project" but perhaps we have different definitions.



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