The Squeak MUD

Cees de Groot cg at cdegroot.com
Wed Mar 9 11:17:44 UTC 2005


A colleague of mine has toyed with this, both on the engine side as well  
as some Seaside interface stuff for designing rooms etcetera. I'm not sure  
whether he follows the list and whether anything he has is ready for  
sharing, but I've CC'ed him.

On Wed, 09 Mar 2005 02:16:57 -0800, Blake <blake at kingdomrpg.com> wrote:

> I've been looking at using Squeak for MUD/MOO/MUSH purposes.
>
> I see there is SqueakSIMS, though it seems to have rotted. (In the sense  
> of generating MNUs under a basic 3.7 image.)
>
> Now, it seems to me that there are three (at least) components needed:
>
> 1. A collaborative space (some way for clients to share the common  
> experience and communicate with each other, as well as affect the space).
>
> 2. A game framework/ruleset/etc. (This could be broken down a bunch of  
> ways.)
>
> 3. Content.
>
> It seems like SIMS does #2--I don't see any collaborative stuff or any  
> content.
>
> What I'm interested in NOT doing myself is #1. If nothing else, it seems  
> like Croquet ought to fill that need. Or whatever Croquet is based on.
>
> Anyone have thoughts on this?
>
> 	===Blake===
>
>




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