[Newbie] Project design problem
karl
karl.ramberg at chello.se
Sun Oct 2 06:24:07 UTC 2005
Charles Hixson wrote:
> Please, any advice or suggestions would be appreciated.
>
> I thought that as my first "major" Squeak project, I'd translate a
> game that I had written in Ruby...but the concept seems wrong.
>
> In the original game a tile (gtk: label) with a series of letters
> would display at the top of the screen, and below it there would be
> four pictures (xpm, gif, whatever was convenient) on "buttons".
> Clicking the button that matched the tile would advance to a new
> scenario with a different label and different pictures. (In this
> particular game it was music note names and images of the note on
> either a bass or a treble staff.)
>
> In the original, the images were left on the disk, and only read in as
> needed (to conserve memory).
>
Hi,
how about
SketchMorph fromFile:'note.gif'
Karl
> In Squeak...well, in the first place I can't figure out how to read a
> note and place it on a button (which is only then "opened in the
> world"). Squeak appears to want the images to be read in ahead of
> time, one by one, and placed by hand, but I suspect that this is my
> inexperience. Also, when the image is read in, it seems to be
> assigned an arbitrary ID (reasonable), but what I would want to do is
> to store them in an ordered collection, and access them by ???? name?
> index? octave?
>
> If I could read in an image and place it into a button, then I could
> do a straight translation. But would this be the proper approach? I
> thought I might find the proper approach by studying the code for the
> FreeCell game, as in many ways it appears to be a similar problem, but
> the approach they take appears to be drawing the images on the fly,
> and the thought of trying to program the drawing of bass and treble
> signs fills me with such trepidation that I feel this MUST be the
> wrong approach.
>
>
>
>
>
>
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