Property sheet - ideas wanted
Chris Muller
afunkyobject at yahoo.com
Fri Feb 10 16:01:23 UTC 2006
If you've already coded up a bunch of custom morphs,
one more (a property-sheet) shouldn't be too much
trouble should it?
PropertySheetMorph
LabelValuePairMorph
StringMorph (label)
PropertyValueMorph
TextMorph (type it in)
PropertyValueSelectorMorph (select it)
something like that..
Sounds like you're interested in a consistent UI for
the property-sheets, so you could code these to match
the existing style of your custom morphs..
> Message: 8
> Date: Thu, 9 Feb 2006 23:03:18 -0000
> From: "Cowdery, Bob [UK]"
> <Bob.Cowdery at CGI-Europe.com>
> Subject: Property sheet - ideas wanted
> To: "The general-purpose Squeak developers list"
> <squeak-dev at lists.squeakfoundation.org>
> Message-ID:
>
>
<9B40DB5FBF7D2048AD79C2A91F862A5101C047EB at stevapps05.stevenage.cgi-europe.com>
>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi All
>
> I have an application which is essentially a bunch
> of custom morphs
> interacting together through connectors. Some of
> these talk to hardware
> and plugin processes and need a fair amount of
> parameterization. The
> parameters are strings, boolean, selections, numbers
> etc. All the usual
> things you would expect in a conventional app. I
> need something akin to
> a property sheet - not a million miles away from the
> eToys scripting
> sheet. I played with this a bit but couldn't figure
> out how to add
> methods and parameters. Is this
> a fixed sheet - can it be changed easily - or is it
> a major code hack.
> The other option I was toying with is Seaside but
> that would not be
> ideal as I would have two completely different user
> interfaces. Is there
> any other way to tackle this problem apart from
> biting the bullet and
> coding up a whole load of dialogues from whatever
> useful morphs I can
> find.
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