Graphical Display of 100,000 objects
Mart-Mari Breedt
breedt_m at aircom.co.za
Tue Mar 28 05:22:00 UTC 2006
Hallo,
I had a similar problem once - I had to code an ACO (Ant Colony
Optimization) solution that had a graphical component showing the Ants
walking along the various routes and then finding the best route. I used
OpenGL for the graphical part and it worked great!
Kind regards,
Mart-Mari
-----Original Message-----
From: Yoshiki Ohshima [mailto:yoshiki at squeakland.org]
Sent: 28 Maart 2006 01:19
To: The general-purpose Squeak developers list
Subject: Re: Graphical Display of 100,000 objects
Ron,
> I saw it but wasn't sure how difficult it would be to plug it in, and
I was
> wondering if it was overkill, holding simulation functionality, when I
> already have objects doing the work.
What do you mean by "plug it in"? Even you don't do the tile
scripting, it should be much, much easier than "plug Open GL in".
-- Yoshiki
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