Graphical Display of 100,000 objects

Ron Teitelbaum Ron at USMedRec.com
Tue Mar 28 13:00:49 UTC 2006


Nicholas Bennett,

Thank you for that.  That should be very helpful!

Ron

> -----Original Message-----
> From: squeak-dev-bounces at lists.squeakfoundation.org [mailto:squeak-dev-
> bounces at lists.squeakfoundation.org] On Behalf Of Nicholas Bennett
> Sent: Tuesday, March 28, 2006 5:16 AM
> To: squeak-dev at lists.squeakfoundation.org
> Subject: RE: Graphical Display of 100,000 objects
> 
> hans,
> 
> I had played around with http://www.cosmocows.com/OpenGL/ which gives a
> foreign function interface to wrapper on the opengl dlls under windows.
> 
> They have a 'full world window' car game, but under that there is a
> straight
> binding to a subset of the opengl functions.
> 
> I had wanted to learn a little 'raw' opengl so this was perfect for me.
> It's
> a little fussy due to dll versions etc; on my old win98 it crashes, on one
> of my xp machines it insists on updating the entire world window - but
> generally I can have an 'opengl morph' that open gl renders to and regular
> morphs for controls etc. I had no trouble extending the function coverage
> to
> support opengl 'picking' etc.
> 
> The nice thing is that you can have quite a large area rendering many
> frames
> / second with low cpu usage.
> 
> I can give you more info if it is interesting for you.
> 
> regards,
> nicholas
> 
> >From: "Baveco, Hans" <Hans.Baveco at wur.nl>
> >Reply-To: The general-purpose Squeak developers
> >list<squeak-dev at lists.squeakfoundation.org>
> >To: "The general-purpose Squeak developers
> >list"<squeak-dev at lists.squeakfoundation.org>
> >Subject: RE: Graphical Display of 100,000 objects
> >Date: Tue, 28 Mar 2006 11:18:43 +0200
> >
> >Mart-Mari,
> >It would really be interesting to hear a bit more about how you did this
> >visualization with OpenGL. Did you use a Croquet image for this?
> >
> >Hans
> >
> >-----Original Message-----
> >From: Mart-Mari Breedt [mailto:breedt_m at aircom.co.za]
> >Sent: dinsdag 28 maart 2006 7:22
> >To: The general-purpose Squeak developers list
> >Subject: RE: Graphical Display of 100,000 objects
> >
> >Hallo,
> >
> >I had a similar problem once - I had to code an ACO (Ant Colony
> >Optimization) solution that had a graphical component showing the Ants
> >walking along the various routes and then finding the best route. I used
> >OpenGL for the graphical part and it worked great!
> >
> >Kind regards,
> >
> >Mart-Mari
> >
> >-----Original Message-----
> >From: Yoshiki Ohshima [mailto:yoshiki at squeakland.org]
> >Sent: 28 Maart 2006 01:19
> >To: The general-purpose Squeak developers list
> >Subject: Re: Graphical Display of 100,000 objects
> >
> >   Ron,
> >
> > > I saw it but wasn't sure how difficult it would be to plug it in, and
> >I was
> > > wondering if it was overkill, holding simulation functionality, when I
> >
> > > already have objects doing the work.
> >
> >   What do you mean by "plug it in"?  Even you don't do the tile
> >scripting, it should be much, much easier than "plug Open GL in".
> >
> >-- Yoshiki
> >
> >
> >
> >
> >
> 
> 
> 





More information about the Squeak-dev mailing list