Graphical Display of 100,000 objects

Marcus Denker denker at iam.unibe.ch
Tue Mar 28 17:36:09 UTC 2006


On 28.03.2006, at 19:24, Ron Teitelbaum wrote:

> Yoshiki,
>
> Ok I got it working in the squeak plugin image.  That was kind of  
> difficult;
> I'm still not very familiar with the SqueakLand stuff.    I got the  
> plugin
> image installed, then figured out I needed to change the vm  
> preferences to
> remove the console.  I followed your instructions on how to get an  
> atom
> simulation going.  That was fun.
>
> So then I figured I'd try what you suggested.  I'm also still new  
> at this
> tile programming thing.  I tried to build a test using the tiles, but
> couldn't get the color to drop into the true or false block.  I  
> finally
> figured out that I needed to pick up the full tile including the arrow
> before it would drop in.
>
> The problem is that it appears that 10,000 turtles are still randomly
> placed.  I have blanks spots.  I tried 100,000 turtles and still  
> had some
> blank spots.  Is there a way to remove the random placement of  
> turtles and
> get an even distribution?  (I could probably figure this out on my  
> own [I
> assume it's in the add turtle code], but if you have a trick up  
> your sleeve,
> or a place to start, that makes it easier please let me know)
>
> This looks very much like something I could use, but is it possible  
> to run
> this in a regular squeak image, including the plug in?  That's  
> where my
> objects are.

All Kedama code is in 3.9a (to be tested and debugged), but the  
regular VM
does not contain the Kedama Plugin, as much as I know.

      Marcus



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