Graphical Display of 100,000 objects
Marcus Denker
denker at iam.unibe.ch
Tue Mar 28 17:36:09 UTC 2006
On 28.03.2006, at 19:24, Ron Teitelbaum wrote:
> Yoshiki,
>
> Ok I got it working in the squeak plugin image. That was kind of
> difficult;
> I'm still not very familiar with the SqueakLand stuff. I got the
> plugin
> image installed, then figured out I needed to change the vm
> preferences to
> remove the console. I followed your instructions on how to get an
> atom
> simulation going. That was fun.
>
> So then I figured I'd try what you suggested. I'm also still new
> at this
> tile programming thing. I tried to build a test using the tiles, but
> couldn't get the color to drop into the true or false block. I
> finally
> figured out that I needed to pick up the full tile including the arrow
> before it would drop in.
>
> The problem is that it appears that 10,000 turtles are still randomly
> placed. I have blanks spots. I tried 100,000 turtles and still
> had some
> blank spots. Is there a way to remove the random placement of
> turtles and
> get an even distribution? (I could probably figure this out on my
> own [I
> assume it's in the add turtle code], but if you have a trick up
> your sleeve,
> or a place to start, that makes it easier please let me know)
>
> This looks very much like something I could use, but is it possible
> to run
> this in a regular squeak image, including the plug in? That's
> where my
> objects are.
All Kedama code is in 3.9a (to be tested and debugged), but the
regular VM
does not contain the Kedama Plugin, as much as I know.
Marcus
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