Loading the OpenGL package

Alan Grimes agrimes at speakeasy.net
Wed Nov 15 01:12:35 UTC 2006

> Not just because of that.  You still have to upload all of the pixels to
> the graphics card, each frame.  Also, how would you scale/resize your
> sprite?  AFAIK, common OpenGL implementations do not support such
> operations (I found a Google link to an HP-extension that supports
> scaling/resizing), so you would need to do this on the CPU.

that part is trivial. Simply create a scaling matrix for whatever
scaling you need and make that your modelview matrix. =)

After that it's just a matter of drawing the polygon.

People say DOS is not reliable, For me it is as constant as the speed of
People say Linux is, I have yet to see it please me for an entire day.

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