Loading the OpenGL package
agrimes at speakeasy.net
Wed Nov 15 01:12:35 UTC 2006
> Not just because of that. You still have to upload all of the pixels to
> the graphics card, each frame. Also, how would you scale/resize your
> sprite? AFAIK, common OpenGL implementations do not support such
> operations (I found a Google link to an HP-extension that supports
> scaling/resizing), so you would need to do this on the CPU.
that part is trivial. Simply create a scaling matrix for whatever
scaling you need and make that your modelview matrix. =)
After that it's just a matter of drawing the polygon.
People say DOS is not reliable, For me it is as constant as the speed of
People say Linux is, I have yet to see it please me for an entire day.
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