Bugging out of Squeak

Ken Causey ken at kencausey.com
Wed Nov 15 17:15:57 UTC 2006


On Wed, 2006-11-15 at 17:56 +0100, Klaus D. Witzel wrote:
> IC.
> 
> But then he is correct, the text *must* include three dots "Quit ..."  
> because there is another step in that particular dialog.
> 
> Good find.
> 
> Release-team, please add the three dots to the world menu, thank you.
> 
> /Klaus

Klaus,

I don't mean to pick on you specifically, but this is a very handy
example.  This is a very small thing but it is just the sort of thing
which can (with multiple instances) lead to release team burn out.
Also, do you really expect anyone to keep up with this?

Please:

1.  Take the time to create a patch.

2.  Add a report to the bug system:  http://bugs.impara.de/

Thank you,

Ken

P.S. In my opinion having the issue on Mantis provides the additional
benefit that if there is some disagreement about the best solution to
the issue it provides a forum in which to gather the discussion.

> On Wed, 15 Nov 2006 15:21:19 +0100, Ralph Johnson wrote:
> 
> >> 4 - I cannot reproduce the message you cite 'Quit without saving the
> >> image', can you tell us precisely where and what you click and what kind
> >> of widget is then talking to you.
> >
> > In the final 3.9 image, at the bottom of the world menu, there is a
> > "Save and quit" option followed by a "Quit" option.  The "quit" option
> > does what he says, it asks if you want to save before you quit, quit
> > without saving, or cancel.  When you see "save and quit" followed by
> > "quit", it is confusing to have "quit" ask you if you want to save.
> >
> > Squeak has been this way for a long time.
> >
> > -Ralph

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