Games with Squeak
Hans N Beck
hnbeck at t-online.de
Fri Oct 13 14:28:10 UTC 2006
Hi,
Am 13.10.2006 um 14:24 schrieb Lord ZealoN:
> Well, here a question to discuss
>
> ¿What do you think about use Squeak for make professional games? (with
> actual VM or possible future StrongTalk VM)
>
> I'm not talking about something like MineSweeper or Solitarie. I'm
> talking about a game with good graphics to sell. MMORPG (Lineage 2,
> EntropiaUniverse, Life...), RTS (Starwars, Warcraft...), Turn-Based
> Games (UFO, Civilization....)
>
up-to-date games uses high-level languages for scripting and basic
gameplay. So from the principle, there is no reason why it should not
work with Squeak, if putting some critical stuff in C libraries. But
in practice, it may depend on the kind of game and the exact
requirements. There is a guy (xbox developer) who plays with Dolphin
smalltalk, see here: http://learningtotalk.blogspot.com/2006/09/
introduction-to-talking.html. See also Croquet (www.opencroquet.org)
DirectX in Squeak may be a problem. I don't know if there is any
package for this. Dolphin and Smalltalk MT have very good bindings to
DirectX and Microsoft APIs in general.
Regards
Hans
>
>
> --
> ::Mi blog::
> http://blog.lordzealon.com
>
> Linux-User: #370919
>
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