pipe
Fabio Filasieno
fabio.filasieno at gmail.com
Mon Aug 27 13:12:34 UTC 2007
On Aug 27, 2007, at 2:33 PM, John Almberg wrote:
> Well, if nothing else, this thread has been an excellent tutorial
> in the use of the cascade.
>
> -- John (newbie)
>
>
> On Aug 27, 2007, at 1:27 AM, Jason Johnson wrote:
>
>> On 8/27/07, Igor Stasenko <siguctua at gmail.com> wrote:
>>> Cascade is useful. It allows me to write code like that:
>>> ogl
>>> glTexParameteri: GLTexture2d with:
>>> GLTextureMinFilter
>>> with: GLLinear;
>>> glTexParameteri: GLTexture2d with:
>>> GLTextureMagFilter with: GLLinear;
>>> glTexParameteri: GLTexture2d with: GLTextureWrapS
>>> with: GLClamp;
>>> glTexParameteri: GLTexture2d with: GLTextureWrapT
>>> with: GLClamp;
>>> glPixelMapfv: GLPixelMapIToA with: 2 with:
>>> (FloatArray with: 0.0 with: 1.0).
>>>
>>> But at the same time it stinks because you don't using the
>>> evaluation
>>> result of previously sent message, you simply drop it. And from this
>>> point i feel that something wrong with such design. Why computer
>>> needs
>>> to waste cycles to evaluate result of message when its simply not
>>> used
>>> at the end?
>>
>> What are you talking about? ; and . are both sequencing operators.
>> Sequencing implies that a statement was not for it's results, but
>> it's
>> side effects. And some systems even detect if the result is used and
>> drop it if not.
>>
>
:-) ...
Also for me !!!!!
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