Morphic 3.0: The future of the Gui

Igor Stasenko siguctua at gmail.com
Thu Aug 30 05:38:35 UTC 2007


On 30/08/2007, bradallenfuller at yahoo.com <bradallenfuller at yahoo.com> wrote:
> Hi Juan,
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> 1.3 Direct Manipulation
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> Have you seen this video about image resizing
> http://www.youtube.com/watch?v=qadw0BRKeMk
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> 1.4 Framework Structure
> What's the thinking behind this?
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> "Class Morph should not include general concepts of color, border, etc. Each morph class decides what are the relevant properties for its instances. "
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> Another thought: I always wanted to be able to have _any_ object that communicates to the user to be a morph. This would be any graphic object, but also any video object, audio object, anything that deals with the senses of the user. What do you think about this idea?
>

This is already so. see #asMorph message :)
You can build up any morph(s) for representing your object.

>
> ----- Original Message ----
>
> From: Juan Vuletich <juan at jvuletich.org>
>
> To: The general-purpose Squeak developers list <squeak-dev at lists.squeakfoundation.org>
>
> Sent: Wednesday, August 29, 2007 8:14:03 PM
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> Subject: Morphic 3.0: The future of the Gui
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>
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> Hi Folks,
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> I started to write a "paper to be" about my Morphic 3.0 project. The
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> objective is to convince you that Morphic 3.0 is the coolest thing
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> around :). The first draft is available at www.jvuletich.org. I hope you
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> enjoy it. Any comment is welcome.
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> Cheers,
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> Juan Vuletich
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> www.jvuletich.org
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-- 
Best regards,
Igor Stasenko AKA sig.



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