Morphic 3.0: The future of the Gui

Igor Stasenko siguctua at gmail.com
Thu Aug 30 09:12:49 UTC 2007


On 30/08/2007, Matthew Fulmer <tapplek at gmail.com> wrote:
> On Thu, Aug 30, 2007 at 12:14:03AM -0300, Juan Vuletich wrote:
> > Hi Folks,
> >
> > I started to write a "paper to be" about my Morphic 3.0 project. The
> > objective is to convince you that Morphic 3.0 is the coolest thing
> > around :). The first draft is available at www.jvuletich.org. I hope you
> > enjoy it. Any comment is welcome.
>
> Nice. I just had one question: would gamma correction be taken
> into account at all?
>
> Especially when rendering text, light-on-dark always looks
> bigger than dark-on-light for exactly the same shape. Is it
> possible to (in general) render a shape with constant "mass" in
> the face of gamma inconsistencies? For text, this would involve
> procedural bolding/thinning.
>
I think its more likely a capability of device/display medium. and
morphs should not care about it. Its a canvas which should i think.

> Just throwing that out.
>
> --
> Matthew Fulmer -- http://mtfulmer.wordpress.com/
> Help improve Squeak Documentation: http://wiki.squeak.org/squeak/808
>
>


-- 
Best regards,
Igor Stasenko AKA sig.



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