iPhone Holography (was: Sophie, Croquet; Croquet, Sophie)

Brad Fuller brad at bradfuller.com
Tue Feb 20 00:24:46 UTC 2007


Daniel Lanovaz wrote:
>  > ... Tim suggested that it might be more interesting to embed
>  > Croquet within Sophie than vice versa.
> 
> A short commercial I created entitled "iPhone Holography"
> is located here:
> 
> http://web.mac.com/iphone2007/iWeb/Site/iphone.html
> 
> It would have been interesting to create this
> in a Croquet/Sophie combination, which I mentioned
> to Tim Rowledge some time ago prior to the start of
> this little project, as part of one of my rants
> he kindly and patiently listened to regarding
> the current/next generation rendering engines,
> game engines, user interfaces, and development
> environments for the creative professional.
> 
> id Software, Epic Games, Bungie, and others are really
> pushing the envelope of real-time rendering, with near
> real-time ray tracing effects including transparency,
> reflection, anisotropic shading, sub-surface
> scattering, et al., not to mention real-time physics.
> Gone are the days of simply painting textures on
> polygons at a high rate.
> 
> In the linked animation I didn't pan the camera out
> to expose that the light bulb and iPhone world is
> really sitting on a curved and warping page of paper
> inside a book.
> 
>  From what I've seen so far of the two systems,
> Croquet appears more foundational while Sophie
> appears more like a word processing application
> with animation timelines (at least the latest Sophie
> download). Granted that I haven't studied either
> in depth.
> 
> I hope you enjoy the commercial.

Nice, I did enjoy it, Daniel. But, it really needs audio!



-- 
brad fuller
www.bradfuller.com
+1 (408) 799-6124



More information about the Squeak-dev mailing list