iPhone Holography (was: Sophie, Croquet; Croquet, Sophie)
Brad Fuller
brad at bradfuller.com
Tue Feb 20 00:24:46 UTC 2007
Daniel Lanovaz wrote:
> > ... Tim suggested that it might be more interesting to embed
> > Croquet within Sophie than vice versa.
>
> A short commercial I created entitled "iPhone Holography"
> is located here:
>
> http://web.mac.com/iphone2007/iWeb/Site/iphone.html
>
> It would have been interesting to create this
> in a Croquet/Sophie combination, which I mentioned
> to Tim Rowledge some time ago prior to the start of
> this little project, as part of one of my rants
> he kindly and patiently listened to regarding
> the current/next generation rendering engines,
> game engines, user interfaces, and development
> environments for the creative professional.
>
> id Software, Epic Games, Bungie, and others are really
> pushing the envelope of real-time rendering, with near
> real-time ray tracing effects including transparency,
> reflection, anisotropic shading, sub-surface
> scattering, et al., not to mention real-time physics.
> Gone are the days of simply painting textures on
> polygons at a high rate.
>
> In the linked animation I didn't pan the camera out
> to expose that the light bulb and iPhone world is
> really sitting on a curved and warping page of paper
> inside a book.
>
> From what I've seen so far of the two systems,
> Croquet appears more foundational while Sophie
> appears more like a word processing application
> with animation timelines (at least the latest Sophie
> download). Granted that I haven't studied either
> in depth.
>
> I hope you enjoy the commercial.
Nice, I did enjoy it, Daniel. But, it really needs audio!
--
brad fuller
www.bradfuller.com
+1 (408) 799-6124
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