Melia - different kind of GUI
Adrin
adrin at ic.cz
Thu Jan 25 08:37:56 UTC 2007
Hi,
I looked closer to Etoys and Sophie and have pretty much to study.
But there is one thing, almost philosophical thing, what makes Melia
different. If I em correct, costumes and halos are extensions applied to
objects. Object will live with these extensions. In Melia I try to
really separate object from its possible visualization and possible set
of modification tools. I could be able to drag&drop object from one
window to another and object will change its appearance dynamically. For
this matter I must define standard interface (in Melia I use archetype
addressing - cool term isn't it? :) I do it, because I still try to
follow real world working with objects - take it, look at it, focus on
part of it, modify it.
Cheers,
Adam
Alan Kay napsal(a):
> Hi --
>
> I looked at your website and I think this is a good idea (especially
> if you don't require window boundaries around objects -- this has
> always been one of the most misunderstood properties of the PARC
> Smalltalk GUI).
>
> Historically, one of the first times this was done, pretty much
> exactly as you suggest, was the object-by-object editing as a halo of
> controls, and I think first implemented by Ted Kaehler at PARC in one
> of the very first attempts at doing a DTP system that combined
> modeless text editing with embedded pictures. This was before
> Smalltalk-76 as I recall. Here's a picture I found in the Early
> History of Smalltalk paper for HOPL II.
>
> Emacs!
>
> The larger version of this picture (which I don't have handy on my
> machine in Japan) shows that this illustration is embedded in a galley
> of text paragraphs. The idea in this interface was that when you touch
> any object, it should show its editing interface as a frame or halo
> around the object. Some remnants of this idea are to be seen in the
> Etoys halo of handles, and its "costume" architecture, etc.
>
> Cheers,
>
> Alan
>
> At 02:17 AM 1/23/2007, Adrin wrote:
>> Hi,
>> I just completed first stage of draft Melia GUI concept. I like to
>> ask you, what is wrong, what is good, how to continue and so on...
>> Please look here: http://adrin.ic.cz/Wiki/index.php?n=GUI.GUI
>>
>> Thanks,
>> Adam.
> ------------------------------------------------------------------------
>
>
>
More information about the Squeak-dev
mailing list
|