Fishing for a CS Masters Thesis Topic
bergel at iam.unibe.ch
Fri Jun 22 10:27:40 UTC 2007
> another great limitation of C, like in other strictly typed languages,
> is inability to construct a calls to a dynamically prototyped function
> at runtime and lack of of type info.
> Even templates in C++ doesn't solve this problem - you still need to
> know all the types of function parameters at compile time, and there's
> no ways to construct and call them at runtime.
Would you mind to elaborate on this?
Do you mean having a kind of perform: in a statically typed language ?
> On 20/06/07, J J <azreal1977 at hotmail.com> wrote:
>> > Date: Wed, 13 Jun 2007 22:40:44 +0300
>> > From: danielv at tx.technion.ac.il
>> > To: squeak-dev at lists.squeakfoundation.org
>> > Subject: Re: Fishing for a CS Masters Thesis Topic
>> > Under languages:
>> Also under languages:
>> What I would personally like to see worked on is having a better
>> language to
>> fill the systems programming roll. Right now everything converges
>> on C/C++.
>> There are higher level languages that are used to systems
>> programming (e.g.
>> Slang), but as far as I know they *all* convert to C. The GCC
>> project has
>> the ability to take an AST directly to convert to machine code,
>> but this is
>> also constrained by what C is capable of.
>> What I would like to see is some other language used for this
>> assembler", but without the assumptions and limitations of C .
>> of deciding that added complexity is the solution (e.g. C++) I
>> would like to
>> see a language that looked to simplicity. Personally, I was
>> thinking of a
>> Lisp language for this roll because Lisp is the only language I am
>> aware of
>> (a useful one anyway) that is actually *simpler* then Smalltalk.
>> I think
>> powerful Lisp macros would also make it possible to build
>> abstractions on
>> top of the very low level primitives so that you don't have to do
>> like do a function call setup unless you didn't like any of the
>>  Some of the limitations I was thinking of are things like the
>> stack-based method of doing function calls and the inability to catch
>> overflow, but I'm sure there are even more.
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Alexandre Bergel http://www.bergel.eu
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