The Weekly Juan #9: "An update on Morphic 3.0"
Juan Vuletich
juan at jvuletich.org
Tue Mar 6 03:06:31 UTC 2007
Hi Tim,
You're right. I guess I could make the scrollbars and zooming controls
optional, and include a way to scroll/zoom with the mouse wheel and
modifier keys. It would be ready for events from other kinds of
controllers, and would make easy to add boring scrollbars as it is
usually needed.
Separating the scrolling of the contents from the user interaction would
be more like the 3rd option I described. Let's see. I could use the
coordinate system of this morph that is just the ScrollableArea (maybe
that could be the name of the class), to specify what to show, without
messing with the contents at all. But then, what would be the meaning of
the content's location? I guess I need to think about this.
BTW, I guess you've downloaded and tried it for at least five minutes,
haven't you?
Cheers,
Juan Vuletich
tim Rowledge escribió:
>
>>
>> The ScrollingMorph will have scroll bars and zoom sliders, and it
>> will control which part or the content will be visible
> Suggestion; don't do that. Let ScrollingMorph *just* do the scrolling.
> Attach scrolling (and maybe zooming) controls to it if and when you
> really want them. Whilst normal boring scrollbars are just fine when
> we want to be normal and boring, why tie them into things too tightly?
> Make it easier to use a wheel or rotary knob or a spaceinvaders
> gamelet to control scrolling.
>
> tim
> --
> tim Rowledge; tim at rowledge.org; http://www.rowledge.org/tim
> Strange OpCodes: BOMB: Burn Out Memory Banks
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