Game design question...
Blake
blake at kingdomrpg.com
Mon May 7 19:52:31 UTC 2007
On Mon, 07 May 2007 11:56:47 -0700, Karl <karl.ramberg at comhem.se> wrote:
> Brings back memories from typing in program listing from magazines :-)
> Those where the days...
I've often felt that the Apple ][, with all its crudeness and limitations,
came very close to Alan Kay's notion of a machine you could understand
from top to bottom.
I suppose some people just typed in the listings and played them as-is.
But I ultimately ran into a significant subset of all the problems I've
ever encountered hacking those things.
> You could of course use the fileout format and write the whole thing in
> a workplace ;-)
Heh. Not quite what I had in mind. Visual Basic had a thing where it set
up lines between subroutines. I didn't like it there because VB code is
one big text dump. But someting like that in ST could be useful. I find I
end up with half-a-dozen browsers open to get a fraction of the info a
listing would give.
> 2D would suffice I guess, classes for graphics handling, etc. I have
> never made such a framework. I'll look around a little on the net and
> see what I can come up with.
Well, I always liked to distinguish between the gameplay dimensions and
the graphics dimensions. Like, Monopoly is what I would call a 1D game. A
unidirectional 1D game, even. (You can only move along one axis and only
in one direction along that axis). But there are 3D representations of it.
But that's a whole nother story.
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