Balloon 3D

Cesare Marilungo cesare at poeticstudios.com
Mon May 28 17:35:36 UTC 2007


Brad Fuller wrote:
> Bert Freudenberg wrote:
>   
>> The bad thing is that all of this requires hacking C code (twice, for
>> OpenGL and Direct3D), inventing new plugin interfaces etc. This is
>> *so* much nicer in Croquet where you do everything from Smalltalk, and
>> for OpenGL only ... But once the low-level work is done it should be
>> relatively simple to use.
>>     
> Why not dump Direct3D support? That'll make it more attractive to update
> now and in the future and less platform specific.
>
>   
Right.

There's no need to support Direct3D unless you want to give access to 
Direct3D specific functionalities, which doesn't make much sense if 
you're going to abstract the low level layer.

OpenGL is crossplaform and supported on all 3D accelerated cards.

Regarding the OLPC, there's Mesa3D (http://www.mesa3d.org/).

c.

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