Balloon 3D
Bert Freudenberg
bert at freudenbergs.de
Mon May 28 15:49:19 UTC 2007
On May 28, 2007, at 17:22 , Brad Fuller wrote:
> Bert Freudenberg wrote:
>>
>>
>> The bad thing is that all of this requires hacking C code (twice, for
>> OpenGL and Direct3D), inventing new plugin interfaces etc. This is
>> *so* much nicer in Croquet where you do everything from Smalltalk,
>> and
>> for OpenGL only ... But once the low-level work is done it should be
>> relatively simple to use.
> Why not dump Direct3D support? That'll make it more attractive to
> update
> now and in the future and less platform specific.
Because OpenGL support on Windows is consistently inferior to
Direct3D support on consumer-level hardware. I prefer OpenGL over D3D
any day, but reality is that as long as you want to ship to a non-
technical audience on Windows you absolutely need to support D3D.
- Bert -
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