Balloon 3D

Martin Kuball martinkuball at web.de
Mon May 28 15:50:33 UTC 2007


Am Monday 28 May 2007 schrieb Brad Fuller:
> Bert Freudenberg wrote:
> > The bad thing is that all of this requires hacking C code (twice, for
> > OpenGL and Direct3D), inventing new plugin interfaces etc. This is
> > *so* much nicer in Croquet where you do everything from Smalltalk, and
> > for OpenGL only ... But once the low-level work is done it should be
> > relatively simple to use.
>
> Why not dump Direct3D support? That'll make it more attractive to update
> now and in the future and less platform specific.

Dropping Direct3D support is worth thinking about. 

What I would like to have is a comparison between Ballon3D and Croquet. 
About the features, the programing model, pros and cons.

Martin



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