Balloon 3D

Andreas Raab andreas.raab at gmx.de
Mon May 28 18:35:53 UTC 2007


Brad Fuller wrote:
> Bert Freudenberg wrote:
>>
>> The bad thing is that all of this requires hacking C code (twice, for
>> OpenGL and Direct3D), inventing new plugin interfaces etc. This is
>> *so* much nicer in Croquet where you do everything from Smalltalk, and
>> for OpenGL only ... But once the low-level work is done it should be
>> relatively simple to use.
> Why not dump Direct3D support? That'll make it more attractive to update
> now and in the future and less platform specific.

But if all you need is OpenGL, why bother with B3D? The whole point of 
B3D is to abstract away differences in the underlying APIs; if you are 
only planning to use a single API there is really no point in the 
abstraction - might as well go straight for OpenGL instead of via 
another indirection.

Cheers,
   - Andreas



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