Balloon 3D
Bert Freudenberg
bert at freudenbergs.de
Mon May 28 18:45:28 UTC 2007
Well, seems MS marketing was successful on you. The opposite is true
- with OpenGL you can access the full range of hardware features that
a specific vendor puts in their cards, not only the ones that MS
deems worthy of supporting. Using OpenGL you can program with DX10-
like features even in XP (for example, NVIDIA's demos usually use
OpenGL).
- Bert -
On May 28, 2007, at 19:36 , J J wrote:
>
> And if you are making a game, the directX 10 or 15 or 2000, what
> ever comes with Vista is the most advanced graphics API you can
> have on a desktop as far as I know. Some people may let that go by
> just because it isn't "freedom 0" or whatever. But probably not
> people want to make money selling 3D games. :)
>
>> From: Bert Freudenberg <bert at freudenbergs.de>
>> Reply-To: The general-purpose Squeak developers list<squeak-
>> dev at lists.squeakfoundation.org>
>> To: The general-purpose Squeak developers list<squeak-
>> dev at lists.squeakfoundation.org>
>> Subject: Re: Balloon 3D
>> Date: Mon, 28 May 2007 17:49:19 +0200
>>
>>
>> On May 28, 2007, at 17:22 , Brad Fuller wrote:
>>
>>> Bert Freudenberg wrote:
>>>>
>>>>
>>>> The bad thing is that all of this requires hacking C code
>>>> (twice, for
>>>> OpenGL and Direct3D), inventing new plugin interfaces etc. This is
>>>> *so* much nicer in Croquet where you do everything from
>>>> Smalltalk, and
>>>> for OpenGL only ... But once the low-level work is done it
>>>> should be
>>>> relatively simple to use.
>>> Why not dump Direct3D support? That'll make it more attractive
>>> to update
>>> now and in the future and less platform specific.
>>
>> Because OpenGL support on Windows is consistently inferior to
>> Direct3D support on consumer-level hardware. I prefer OpenGL over
>> D3D any day, but reality is that as long as you want to ship to a
>> non- technical audience on Windows you absolutely need to support
>> D3D.
>>
>> - Bert -
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