Thoughts on a concurrent Squeak VM (was: Re: Concurrent Futures)

Andreas Raab andreas.raab at gmx.de
Wed Oct 31 03:53:11 UTC 2007


Igor Stasenko wrote:
> If you have any ideas how such VM would look like i'm glad to hear.

Okay, so Josh convinced me to write up the ideas. The main problem as I 
see it with a *practical* solution to the problem is that all of the 
solutions so far require huge leaps and can't be implemented 
step-by-step (which almost certainly dooms them to failure).

So what do we know and what do we actually all pretty much agree on? 
It's that we need to be able to utilize multiple cores and that we need 
a practical way to get there (if you disagree with the latter this 
message is not meant for you ;-) Running multiple processes is one 
option but it is not always sufficient. For example, some OSes would 
have trouble firing off a couple of thousand processes whereas the same 
OS may have no problem at all with a couple of thousand threads in one 
process. To give an example, starting a thread on Windows cost somewhere 
in the range of a millisecond which is admittedly slow, but still orders 
of magnitude faster than creating a new process. Then there are issues 
with resource sharing (like file handles) which are practically 
guaranteed not to work across process boundaries etc. So while there are 
perfectly good reasons to run multiple processes, there are reasons just 
as good to wanting to run multiple threads in one process.

The question then is, can we find an easy way to extend the Squeak VM to 
run multiple threads and if so how? Given the simplistic nature of the 
Squeak interpreter, there is actually very little global state that is 
not encapsulated in objects on the Squeak heap - basically all the 
variables in class interpreter. So if we would put them into state that 
is local to each thread, we could trivially run multiple instances of 
the byte code interpreter in the same VM. This gets us to the two major 
questions:

* How do we encapsulate the interpreter state?
* How do we deal with primitives and plugins?

Let's start with the first one. Obviously, the answer is "make it an 
object". The way how I would go about is by modifying the CCodeGenerator 
such that it generates all functions with an argument of type "struct 
VM" and that variable accesses prefix things properly and that all 
functions calls pass the extra argument along. In short, what used to be 
translated as:

sqInt primitiveAdd(void) {
   integerResult = stackIntegerValue(1) + stackIntegerValue(0)
   /* etc. */
}

will then become something like here:

sqInt primitiveAdd(struct VM *vm) {
   integerResult = stackIntegerValue(vm,1) + stackIntegerValue(vm,0)
   /* etc. */
}

This is a *purely* mechanical step that can be done independent of 
anything else. It should be possible to generate code that is entirely 
equivalent to todays code and with a bit of tweaking it should be 
possible to make that code roughly as fast as we have today (not that I 
think it matters but understanding the speed difference between this and 
the default interpreter is important for judging relative speed 
improvements later).

The above takes care about the interpreter but there are still 
primitives and plugins that need to be dealt with. What I would do here 
is define operations like ioLock(struct VM) and ioUnlock(struct VM) that 
are the effective equivalent of Python's GIL (global interpreter lock) 
and allow exclusive access to primitives that have not been converted to 
multi-threading yet. How exactly this conversion should happen is 
deliberately left open here; maybe changing the VMs major proxy version 
is the right thing to do to indicate the changed semantics. In any case, 
the GIL allows us to readily reuse all existing plugins without having 
to worry about conversion early on.

So now we've taken care of the two major parts of Squeak: We have the 
ability to run new interpreters and we have the ability to use 
primitives. This is when the fun begins, because at this point we have 
options:

For example, if you are into shared-state concurrency, you might 
implement a primitive that forks a new instance of the interpreter 
running in the same object memory that your previous interpreter is 
running in.

Or, and that would be the path that I would take, implement a primitive 
that loads an image into a new object memory (I can explain in more 
detail how memory allocation needs to work for that; it is a fairly 
straightforward scheme but a little too long for this message) and run 
that interpreter.

And at this point, the *real* fun begins because we can now start to 
define the communication patterns we'd like to use (initially sockets, 
later shared memory or event queues or whatever else). We can have tiny 
worker images that only do minimal stuff but we can also do a Spoon-like 
thing where we have a "master image" that contains all the code possibly 
needed and fire off micro-images that (via imprinting) swap in just the 
code they need to run.

[Whoa! I just got interrupted by a little 5.6 quake some 50 miles away]

Sorry but I lost my train of thought here. Happens at 5.6 Richter ;-) 
Anyway, the main thing I'm trying to say in the above is that for a 
*practical* solution to the problem there are some steps that are pretty 
much required whichever way you look at it. And I think that regardless 
of your interest in shared state or message passing concurrency we may 
be able to define a road that leads to interesting experiments without 
sacrificing the practical artifact. A VM built like described in the 
above would be strictly a superset of the current VM so it would be able 
to run any current images and leave room for further experiments.

Cheers,
   - Andreas




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