Thoughts on a concurrent Squeak VM
Bert Freudenberg
bert at freudenbergs.de
Wed Oct 31 17:16:41 UTC 2007
On Oct 31, 2007, at 17:57 , Rob Withers wrote:
> ----- Original Message ----- From: "Andreas Raab"
> <andreas.raab at gmx.de>
> To: "The general-purpose Squeak developers list" <squeak-
> dev at lists.squeakfoundation.org>
> Sent: Wednesday, October 31, 2007 9:37 AM
> Subject: Re: Thoughts on a concurrent Squeak VM
>
>
>> Rob Withers wrote:
>>> What about using C++? There would be some degradation of
>>> performance. However, there would be the benefit of structuring
>>> the VM classes, of not having to add VM as an argument
>>> everywhere, and it may even be possible to subclass Thread so we
>>> know where the thread-local storage is.
>>
>> For the VM internally, I don't really care. Since this is
>> generated code there is really no difference to me. For plugins it
>> is not feasible to use C++ since name mangling not standardized so
>> you can't link reliably to C++ APIs.
>
> That's true that it's internal to the VM so it shouldn't matter. I
> suppose the benefi of structuring the classes was more of an in
> image issue with me. Even using C, we could separate off the
> primitives into a Primitives class and compile with ObjectMemory,
> Interpreter, and Primitives so they are all generated in the same
> file. Then we would just need to make sure the
> InterpreterSimulator knew about the Primitives class. The same
> issue as would apply if ObjectMemory and Interpreter were no longer
> part of the same hierarchy.
>
> It makes sense that primitives would have a problem with name
> mangling, so named primitives can't be in C++ classes...indexed
> could be, though, as long as the primitive table were initialized
> with the mangled names.
I don't see any point in switching to C++.
- Bert -
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