[squeak-dev] #saveOnFile won't do [SOLVED]
Aidan Gauland
wgsilkie at ihug.co.nz
Mon Dec 15 01:21:08 UTC 2008
Use SmartRefStream class>>streamedRepresentationOf: anObject.
Thanks for the help,
Aidan
Aidan Gauland wrote:
> I'm working on a game engine, and I found the #saveOnFile method in the
> Object class, which I can use for saving the game state, but I also want
> to do exactly the same thing for storing the initial game state (loaded
> when the user starts a new game) with one exception: instead of writing
> to a file, I want to store it internally (in the image). I can't set up
> the game programatically, because I use the Object Explorer for building
> the game (which works very well for this purpose, I might add; you don't
> get that with other programming languages).
>
> Is there a way I can do this?
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