[squeak-dev] Tansel's answers to the 2008 candidate questions

Tansel tansel at squeakonline.com
Wed Feb 27 01:11:14 UTC 2008


Here are my answers to the questions:

1. Approximately, how much time do you plan on spending on Squeak 
   during the coming year (in any kind of unit)?

	I actually make my living through Squeak so all my working 
	time is spent on Squeak (except a few odd dlls). 

 2. What are in your mind the three most important issues (not 
    necessarily technical) we need to address in the coming year?

	Three? Why stop at 3?

	I am very happy to see Dan stepping in and I would like to 
	see why we lost some major contributors of the past. It
	would be injustice to state some names here but at first 
	glance some people that immediately come to my mind are 
	some Squeak-Central folk, Bob Arning, Ned Konz, Jim 
	Benson, a lot of the individuals from the great 
	Argentina group that were with us from the beginning,
	other heavyweights such as Dave Thomas, Andrew Greenberg,
	and many other people that drifted away or we lost contact 
	with. One aim is to attract/re-attract and maintain such 
	people in the community. 
	Related to the same topic there are some amazing projects 
	That were done and faded through. Morphic Wrappers and 
	MathMorphs were great examples. Anything Takashi-san makes, 
	like Language-Game were incredible.  

	I see licensing as a very important issue that needs to be 
	resolved

	Also: 

	Making Squeak more friendly towards newcomers
	
	Making Squeak more popular

	Making Squeak more able and friendly towards developing
	commercial strength applications

	At least having the option of making Squeak prettier 
	looking by attracting more graphics artists and some UI 
	gurus into the process 

 3. What is your view on fund raising and how any such collected
    money should be dealt with?

	We need to look at the models of similar non-profit 
	organizations and learn from their ways of attracting funds. 
	One good way of obtaining funds is through donations/
	sponsorship from corporations. Making Squeak commercially 
	strong is a good way to motivate corporations to donate 
	generously. It is great to see some very strong projects
	with very good prospects in this area.
 
	I am impressed with ESUG's abilities to organize events, 
	and raise money and support. We have a few things to 
	learn from them and team up with them more often.

	When it comes to how this money should be proportioned, 
	the board should have the flexibility to use the money 
	in ways its collective wisdom dictates. Squeak is a very
	innovative system so should the raising and usage of funds. 

 4. What is your view on the ongoing process of making SqueakFoundation  
    a not-for-profit legal entity?

	I think the current board did what they can to continue the 
	process, it is a slow one and it is coming to a point we'll 
	start reaping the benefits. Squeak needs a strong organization 
	and a strong legal base besides a strong community behind to 
	eliminate or minimize concerns of people and organizations 
	considering adopting it. 
	By the same token I don't want the Foundation a total dictator
	which will discourage forks. Some of the most innovative things
	will come from so called "forks". I see Squeak as a family that 
	covers all its varieties from Spoon to Tweak to Morphic 3.0. 

 5. Do you think the Team model is appropriate for organizing our  
    efforts or should we come up with something else?

	Teams do work to the extent that they can be more than the sum 
	of the individuals. In certain areas we certainly need teams, 
	efforts such as the current re-licensing effort. But actual 
	power of Squeak is making individual all powerful again. 
	So I say do not underestimate the individual.  

 6. Do you have any specific views on how the Squeak board and the  
    Squeak community should work together with the Squeak satellite  
    communities (Croquet, Seaside, Sophie, Squeakland, Scratch etc), 
    also referred to as "stakeholder communities"?
	
	As I commented above I see us all a part of a bigger family. 
	Certainly as much cross communication as possible. For instance
	efforts in preparing Sophie as an application are relevant to
	most of us

 7. The squeak.org release is our most important asset. How do you see 
    it evolving over the next few years?

	It may be so at the moment but instead of focusing just 
	squeak.org which should be more end user content manageable 
	we need to create more assets.

 8. Do you have any thoughts on the current relicensing effort?

      A giant effort definitely worth completing!

 9. How would you like Squeak to be positioned in the open source world 
    in year 2012?

	I'd like to see Squeak and Squeak based systems to be seen as 
	the "Benchmark" of the systems that other systems are measured 
	against.

 10. What do you see as the overall role of the board?

	The board needs to determine and work on technical, tactical 
	and long term strategic goals. I currently see most of the 
	technical and some tactical decisions. What I would like to 
	see the board to act as a visionary also. Squeak is created 
	on the Blue Plane but it currently mostly resides on the 
	Pink Plane ;). However as far as I can see Squeak is the 
	only tool around (with possible exception if Ian's fizzy
	stuff!!) with a built in mechanism to evolve to the next 
	best thing. 

 11. What actions would you take to promote Squeak as an environment 
	for professional software development?"
     
	First obviously by using in commercial projects. I think 
	examples are the best attractors. Especially when they are
	quantified so people can see and compare the times and effort
	they would need to develop a comparable system. 

	Last year in Kyoto at C5-07 We organized a workshop entitled: 
	"Beyond Education: How can Squeak Make a Lasting Impression in 
	Developing Commercial Software" precisely to lay down a path 
	for making Squeak the premier tool for commercial developments.
	Continuing such activities and showcasing such commercial 
	software would be a good start.

As last words I would like us to "play Squeak grand!" 
as Alan Kay told us to in his OOPSLA 97 speech. Not by a few
individuals but by the entire community!

Tansel




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