Morphic 3 presentation at Smalltalks 2007

Juan Vuletich juan at
Fri Jan 25 19:09:19 UTC 2008

To me, the big WOW! is: "The framework is fully in Smalltalk; there are 
no "primitive" widgets or hidden functionality. This means that there 
are no restrictions to how a morph will appear and react. There are 
morphs that behave like the widgets usually found, and therefore 
conventional interfaces can be built. But there are more interesting 
visual metaphors like CurveMorph, FishEyeMorph, EnvelopeEditorMorph, or 
SpectrumAnalyzerMorph (see the next section with a Squeak at hand to 
know them). And the framework is open end extensible. It s not difficult 
to make new visual metaphors for our own objects, which are perfectly 
integrated in the system. This makes Morphic the ideal environment to 
experiment, learn and write new styles in user interfaces, breaking away 
from what commercial programming tools allows us to do."

Have you seen the ARK and Self videos? Maybe they enlighten you.

Jason Johnson wrote:
> On Jan 24, 2008 10:29 AM, Juan Vuletich <juan at> wrote:
>> What I don't have in my current plans is to work on a
>> GUI builder.
> Well, I guess I understand more about Morphic now.  I was expecting
> some big "wow!" with it like I had with the rest of Smalltalk, but it
> seems like it is a GUI system that the "designer" is part of the
> display medium itself (world) instead of a separate application.

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