lessphic? may be a future for morphic

Juan Vuletich juan at jvuletich.org
Thu Jan 31 01:27:24 UTC 2008

To do rendering that is really pixel independent and support the non 
linear geometric deformations implied by arbitrary coordinate systems 
you can not use standard drawing primitives. Morphic 3 really needs a 
new, custom rendering engine. Check the video of my demo. You'll 
understand you can not do that with, for example, OpenGL.

Juan Vuletich

Michael van der Gulik wrote:
> Sorry... I answered the question but didn't explain why.
> I was hoping that Juan would have made an architectural separation at 
> some point between a hardware abstracting API, with his Morphic 3 
> running on top of it. Ideally, these would be two separate projects; 
> the hardware API would use handle basic drawing and event management, 
> and Morphic 3 would process those events and do the fancy transformations.
> Gulik.
> -- 
> http://people.squeakfoundation.org/person/mikevdg
> http://gulik.pbwiki.com/
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