lessphic? may be a future for morphic

Juan Vuletich juan at jvuletich.org
Thu Jan 31 01:27:24 UTC 2008


To do rendering that is really pixel independent and support the non 
linear geometric deformations implied by arbitrary coordinate systems 
you can not use standard drawing primitives. Morphic 3 really needs a 
new, custom rendering engine. Check the video of my demo. You'll 
understand you can not do that with, for example, OpenGL.

Cheers,
Juan Vuletich

Michael van der Gulik wrote:
> Sorry... I answered the question but didn't explain why.
>
> I was hoping that Juan would have made an architectural separation at 
> some point between a hardware abstracting API, with his Morphic 3 
> running on top of it. Ideally, these would be two separate projects; 
> the hardware API would use handle basic drawing and event management, 
> and Morphic 3 would process those events and do the fancy transformations.
>
> Gulik.
>
> -- 
> http://people.squeakfoundation.org/person/mikevdg
> http://gulik.pbwiki.com/
> ------------------------------------------------------------------------
>
>
>   
> ------------------------------------------------------------------------
>
> No virus found in this incoming message.
> Checked by AVG Free Edition. 
> Version: 7.5.516 / Virus Database: 269.19.17/1252 - Release Date: 1/30/2008 8:51 PM
>   





More information about the Squeak-dev mailing list