lessphic? may be a future for morphic

Igor Stasenko siguctua at gmail.com
Thu Jan 31 13:40:16 UTC 2008

I'd like to hear, how this highly abstract structures and coordinate
systems can be designed in such manner, that it will be efficient for
rendering with high speed using pixel blitting operations and/or
hardware accelerated libraries (such as OpenGL).

Best regards,
Igor Stasenko AKA sig.

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