lessphic? may be a future for morphic

Igor Stasenko siguctua at gmail.com
Thu Jan 31 18:21:19 UTC 2008


On 31/01/2008, Bert Freudenberg <bert at freudenbergs.de> wrote:

> I am beginning to understand your point :) Yes, having that power in
> the base system would be cool. I still think it can be implemented on
> latest-gen OpenGL hardware (which can do the non-linear transform and
> adaptively tesselate curves to pixel resolution) but that then would
> be just an optimization.
>

What i'm against, is to bind rendering subsystem to specific hardware.
There should be a layer, which should offer a rendering services to
application, and number of layers to deliver graphics to device(s).
In perfect, it should be able to render itself using any device:
screen or printer or remote (networked) canvas.
There also can be a different options in what a rendering media is:
it's wrong to assume that rendering surface is planar (it can be a 3D
holo-projector, for instance).
What is hard, is to design such system to be fast and optimal and
still be generic enough to be able to render anywhere.


-- 
Best regards,
Igor Stasenko AKA sig.



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