[squeak-dev] Re: [ANN] SqueakLightII ready to try
Edgar J. De Cleene
edgardec2001 at yahoo.com.ar
Wed Jun 11 09:11:43 UTC 2008
El 6/10/08 7:51 PM, "Chris Kassopulo" <ckasso at sprynet.com> escribió:
> Hi Edgar,
>
> I installed SqueakLite on my linux box. All 40 updates loaded successfully.
> Clicking on the menu halo button for any morph gives a:
>
> PasteUpMorph(Object)>>doesNotUnderstand: #addStackItemsTo:
>
> It is not implemented in Morph.
>
> Chris
>
> Chris
>
Ok. Very thanks for this.
I attach the solution here.
The trouble comes from the cut of Etoys and more Morphs as we cut in 3.10.
It's still in development, I plan to reach 3.10.x updates this week.
Very thanks and remember join us in #squeak of IRC
Edgar
-------------- next part --------------
'From SqueakLight|II of 31 May 2008 [latest update: #7068] on 7 June 2008 at 11:39:25 am'!
!Morph methodsFor: 'menus' stamp: 'edc 6/7/2008 11:39'!
addStandardHaloMenuItemsTo: aMenu hand: aHandMorph
"Add standard halo items to the menu"
| unlockables |
self isWorldMorph ifTrue:
[^ self addWorldHaloMenuItemsTo: aMenu hand: aHandMorph].
self mustBeBackmost ifFalse:
[aMenu add: 'send to back' translated action: #goBehind.
aMenu add: 'bring to front' translated action: #comeToFront.
self addEmbeddingMenuItemsTo: aMenu hand: aHandMorph.
aMenu addLine].
self addFillStyleMenuItems: aMenu hand: aHandMorph.
self addBorderStyleMenuItems: aMenu hand: aHandMorph.
self addDropShadowMenuItems: aMenu hand: aHandMorph.
self addLayoutMenuItems: aMenu hand: aHandMorph.
self addHaloActionsTo: aMenu.
owner isTextMorph ifTrue:[self addTextAnchorMenuItems: aMenu hand: aHandMorph].
aMenu addLine.
self addToggleItemsToHaloMenu: aMenu.
aMenu addLine.
self addCopyItemsTo: aMenu.
self addPlayerItemsTo: aMenu.
self addExportMenuItems: aMenu hand: aHandMorph.
"self addStackItemsTo: aMenu."
self addMiscExtrasTo: aMenu.
Preferences noviceMode ifFalse:
[self addDebuggingItemsTo: aMenu hand: aHandMorph].
aMenu addLine.
aMenu defaultTarget: self.
aMenu addLine.
unlockables _ self submorphs select:
[:m | m isLocked].
unlockables size == 1 ifTrue:
[aMenu
add: ('unlock "{1}"' translated format: unlockables first externalName)
action: #unlockContents].
unlockables size > 1 ifTrue:
[aMenu add: 'unlock all contents' translated action: #unlockContents.
aMenu add: 'unlock...' translated action: #unlockOneSubpart].
aMenu defaultTarget: aHandMorph.
! !
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