[squeak-dev] Squeak and the iPhone
philippe.marschall at gmail.com
Wed Jun 11 16:05:46 UTC 2008
2008/6/11 John M McIntosh <johnmci at smalltalkconsulting.com>:
> I'm pleased to say that I'm one of the 1.5% of the iPhone developer
> population that has been
> accepted to officially build applications for distribution via Apple's
> iPhone Application Store.
> Because of this I have embarked on a 93 work day journey to build a new
> fully documented Objective C based source
> tree to host the Squeak VM on the iPhone and as a 64bit VM on OS-X.
> Likely this *might* take longer and it *hinges* on the ability to get
> funding from various sources for the effort.
> So funding offers are welcome.
> Not only is there VM support work involved, one needs to adapt to the
> multi-touch paradigm and become
> much less keyboard input orientated, plus use platform widgets for selection
> Helpfully the folks from Impara have agreed to take on some of that effort,
> and I'm sure they could use some funding to speed that process.
> People who are interested in offering Squeak based applications either via
> the free store, or
> selling via the paid store are welcome to contact me, likely I will provide
> for a fee a support agreement
> for the base iPhone VM and arrange sell-thru opportunities for paid
> Sadly because of Apple's legal obligations not all application types and
> general Squeak functionality
> is acceptable to Apple for sale thru the store, or even offered via the free
> store. The list of "tho shall not do" is quite lengthy.
> Still I think there is an opportunity to deliver interesting Squeak based
> applications on the iPhone and iPod Touch.
> After 15 days of work just to cross check feasibility I can offer up the
> attached image of Squeak 3.4 running on an iPod Touch, I could
> have picked a 3.10 image, but the 3.4 screen below is more visually
> At the current 20 days of work I have screen orientation working (mostly),
> drawing, basic touching to mouse event translation,
> suffered thru 3 beta versions of the SDK, and posted a few interesting bug
> reports with Apple, and yes likely behind in my estimated timetable.
> Still as the other developers here at WWDC 08 (yes I am in SF at the moment)
> have noted getting something up
> and running is fast, it's just the other painful 10%...
> For the curious the VM that I have built & somewhat tuned does about
> 21,548,821 bytecode/sec; and 564,465 sends/sec
> Digging in the history books this is equivalent to a 233Mhz 603e powerbook.
> If you are excited about running
> your Squeak app on the iPhone, think hard about the meaning of these
> numbers... Also consider that 64MB of memory
> use is pushing the Apple's imposed safety limits right to the max.
Have the licensing terms changed and programs that can run other
programs now allowed on the iPhone?
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