[squeak-dev] Squeak and the iPhone

Alejandro F. Reimondo aleReimondo at smalltalking.net
Tue Jun 24 14:22:36 UTC 2008


Merik,
Feel free to contact us if any of the experiencies and devices
 shown at http://www.aleReimondo.com.ar/Multitouch
 are considered valuable for your project.
cheers,
Ale.

----- Original Message ----- 
From: "Merik Voswinkel" <merik at mac.com>
To: "The general-purpose Squeak developers list" 
<squeak-dev at lists.squeakfoundation.org>
Sent: Tuesday, June 24, 2008 10:15 AM
Subject: Re: [squeak-dev] Squeak and the iPhone


>
> On Jun 24, 2008, at 4:47 AM, David Zmick wrote:
>
>> what about android, that shouldnt be to hard, except, its all java :(
>
>
> Yes, we are planning to do something on the Google Phones, but have  not 
> decided if we want to do it on top of Android (maybe with Dan  Ingalls 
> JSqueak ?) or bypassing it with SqueakNOS. Maybe we need  backwards 
> compatibility as well, with hacks like GLMorphic for speed?
>
> In a week or so I will have our roadmap for our project published on  our 
> website. It is about a full multi touch interface ( 
> http://www.ted.com/index.php/talks/view/id/65 ) integrated with Morphic 3 
> and with slow devices like mobile phones  in mind.  In our roadmap you 
> will see that our team (still in the  process of forming) targets all 
> platforms that can support multi  touch, like the iPhone, Google Phone, 
> OLPC Xo 2.0 (with two multi  touch screens 
> http://blog.laptopmag.com/first-look-olpc-xo- generation-20 ) and of 
> course Windows, Mac OS X and Linux with the Wii  as the (first) multi 
> touch device ( http://www.ted.com/index.php/talks/view/id/245 ).
>
> Of course this project is a very large amount of coding, and we would  be 
> very happy if we even get part of this list realized!
> Don't interpret this post as a promise that we will actually deliver  all 
> this. Only time will tell.
>
> If you want to see all this happen, consider participating, the best  way 
> you can make sure your platform will be supported.
>
> Merik
>
> 





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