[squeak-dev] Re: Threaded ODBC

Philippe Marschall philippe.marschall at gmail.com
Sun May 11 10:11:53 UTC 2008


2008/5/11, Klaus D. Witzel <klaus.witzel at cobss.com>:
> On Sun, 11 May 2008 10:22:46 +0200, Philippe Marschall wrote:
>
>
> > 2008/5/11, Klaus D. Witzel wrote:
> >
> > > On Sat, 10 May 2008 19:45:57 +0200, Rob Rothwell wrote:
> > >
> > > > Hello,
> > > >
> > > > I was just wondering if anyone knew what work would be required to
> provide
> > > a
> > > > threaded ODBC connection in Squeak similar to what is available for
> > > > VisualWorks or Smalltalk/X.  The ability to not freeze the VM while
> > > running
> > > > a query would be very useful for me, but I don't even know where to
> start.
> > > >
> > >
> > >  Out of curiosity, what would it be that you intend to let the users do
> > > while longish queries are tickling the db?
> > >
> >
> > If you use Seaside: reply to other requests.
> >
>
>  Sure, goes without saying. *but*what*else* ?

Doing the usual GUI updates (hover, progress bar, whatsoever) so that
the application does not appear "frozen".


> > Cheers
> > Philippe
> >
> >
> > >  I ask with this background in mind: over several years I headed a team
> of
> > > developers who produced 1.5 releases/year of a
> > > (fat+GUI)client<->(shared+fast)db server app with
> between 6
> > > and 60 GB data etc, 50+ installation sites (institutions with their own
> db
> > > server) and 100+ users, with 98% of the db data being updated over night
> > > (incrementally). We brought down the app's db response time from minutes
> to
> > > seconds but still never found any reason for using non-blocking queries,
> > > because nothing much was there that could have been done by the user in
> the
> > > meantime.
> > >
> > >  Do you just want to see non-freezing queries running or have some other
> > > reason for that need?
> > >
> > >  /Klaus
> > >
> > >
> > >
> > > > Or, is it a bigger issue than just ODBC, something buried deep within
> the
> > > VM
> > > > and/or the FFI?
> > > >
> > > > Thanks,
> > > >
> > > > Rob
> > > >
> > >
> > >
> > >
> > >
> > >
> >
> >
> >
>
>
>
>



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