[squeak-dev] what is holding back Smalltalk?

Ryan Mitchley ryan.mitchley at gmail.com
Fri Nov 21 10:57:11 UTC 2008


I think, partially, Smalltalk has never reached a kind of critical mass to
attract widespread attention from non CS geeks.

Part of the problem is also the slight lack of easy deployability, as
already mentioned. However, I think the seeds are already sown, e.g. for
browser accessed-apps that can be dynamically tinkered with. 

Imagine a Croquet world accessed through today's web browser where
everything is editable in Smalltalk... I'm sure that would be something of a
killer app. I think the Second Life etc models don't have nearly as clean or
open an architecture to rival it.

The other problem is that Squeak has been behind the curve (probably because
of available resources!) to interface with "hot" topics e.g. 3D rendering,
video, databases. There have usually been more mature and readily available
libraries in less elegant languages.

I think the whole "reinvention of computing" effort is ripe for fruition,
though - particularly as smaller, cheaper mobile devices become ubiquitous.
Smalltalk could easily exploit it's agility in these areas, and I think this
is indeed happening. We need a Smalltalk phone now, dammit! It would only be
a matter of time before the brighter kids are hacking in Smalltalk, and then
the world is set for a revolution.

Ryan

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