Font rendering (was Re: [squeak-dev] Re: Statistics on merging Cuis with 3.10 on Morph hierarchy)

Karl Ramberg karlramberg at gmail.com
Sun Apr 26 16:19:15 UTC 2009


On 2009-04-25 11:02, Michael Rueger wrote:
> On Fri, Apr 24, 2009 at 4:41 PM, Bert Freudenberg<bert at freudenbergs.de>  wrote:
>
>    
>> I tried not to argue too much one way or the other, just stating what the
>> difference appears to be. As I wrote, it's mostly a matter of taste, and
>> only secondly one of technology. It's still worth investigating why Balloon
>> rendering looks so blurry, and if there can be done something about it.
>>      
>
> Without having looked at the code, two problems that we encountered in Sophie:
> - multiple anti-aliasing (first the glyph, then when rendering the glyph image)
>    
This sounds time consuming. Did you guys fix this ?

Karl

> - fractional position rendering (rendering an anti-aliased glyph onto
> a fractional pixel position)
>
> Michael
>
>
>    

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