Media objects in Code Re: [squeak-dev] Re: SystemWindow titlebar buttons.

Karl Ramberg karlramberg at gmail.com
Mon Dec 14 17:07:18 UTC 2009


On 2009-12-14 09:59, K. K. Subramaniam wrote:
> On Monday 14 December 2009 06:44:24 am Andreas Raab wrote:
>    
>> There's no good reason. These forms were stored there initially and when
>> someone wanted to use them in SystemWindow they naturally used the
>> ScriptingSystem formAtKey: pattern.
>>      
> Is there a standard pattern in Squeak for dealing with pure data objects like
> icons, cursors, textures, sounds, videos etc.? How does one pool (pun
> intended) such resources together?
>
> Subbu
>
>
>    
+1000

I have often missed a more obvious way to deal with 
other-than-text-objects when programming in Squeak.
It would be nice to just paste or drag&drop graphics into the browser 
instead of a dreadful 4 page binary text.
It would also help to visually see what image one is dealing with etc.

Same with sounds and other media objects.

Karl








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