[squeak-dev] Can't get glMorphic to work

Igor Stasenko siguctua at gmail.com
Wed Jul 15 19:13:49 UTC 2009


2009/7/15 Gonzalo Romano <gonzalo.romano at gmail.com>:
>
> Hi i can't get gl morphic to work i've done everything as says in the squeak
> swiki, but when i try to run "GLDisplayScreen new".
> a debugger comes out saying "Callout mechanism not available", i have copied
> opengl32.dll to squeak's directory with no results..
> here is the debugger stack
>

Hello Gonzalo.
First: thanks for an interest (GLDisplayScreen  - is stuff written by
mine 2 years ago :) ).
Can you give some more details about what/from where you loading it,
on what image and what VM using.

At first glance, looks like you have problems with FFI package/dll.
Try run its tests to see if it working/present.

> 'OpenGLAPI(Object)>>externalCallFailed'
> 'OpenGLAPI>>glGetIntegerv:with:'
> 'OpenGLAPI>>glGetInteger:'
> 'GLCanvas>>initialize:'
> 'GLDisplayScreen>>initialize'
> 'GLDisplayScreen class>>new'
> 'UndefinedObject>>DoIt'
> 'Compiler>>evaluate:in:to:notifying:ifFail:logged:'
> '[] in TextMorphForShoutEditor(ParagraphEditor)>>evaluateSelection {[rcvr
> class evaluatorClass new   evaluate: self selectionAsStream   in: ctxt...]}'
> 'BlockContext>>on:do:'
> 'TextMorphForShoutEditor(ParagraphEditor)>>evaluateSelection'
> 'TextMorphForShoutEditor(ParagraphEditor)>>doIt'
> '[] in TextMorphForShoutEditor(ParagraphEditor)>>doIt: {[self doIt]}'
> 'TextMorphForShoutEditor(Controller)>>terminateAndInitializeAround:'
> 'TextMorphForShoutEditor(ParagraphEditor)>>doIt:'
> 'TextMorphForShoutEditor(ParagraphEditor)>>dispatchOnCharacter:with:'
> 'TextMorphForShoutEditor(TextMorphEditor)>>dispatchOnCharacter:with:'
> 'TextMorphForShoutEditor(ParagraphEditor)>>readKeyboard'
> 'TextMorphForShoutEditor(TextMorphEditor)>>readKeyboard')
>
> --
> Saludos
> Gonzalo
> Romano
>
>



-- 
Best regards,
Igor Stasenko AKA sig.



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